The following API reference describes all of the functionality that is available in the Unity plugin.

Public Functions

void AddVoiceCommand(string command, Action<string> callback);

Description:

Adds a new voice command to the WearHF system.

Parameters:

ParameterDescription
commandThe command to add to the WearHF system.
callbackThe callback function that will be called when the command is spoken by the user. Pass null if you don’t want to be notified. The callback function is passed a string representing the command that was spoken.
void RemoveVoiceCommand(string command);

Description:

Removes a voice command from the WearHF system.

Parameters:

ParameterDescription
commandThe command to remove from the WearHF system.

 

void GetCount();

Description:

Gets the number of commands that have been registered with the WearHF system using WearHF Utils. This does not include global commands.

Returns:

int – The number of commands registered using WearHF Utils.

 

void ClearCommands();

Description:

Clears all the commands from the WearHF system that were registered with WearHF Utils. This does not clear the global commands (‘show help, navigate back, navigate home’, etc…).

 

public void AddTTSCommand(int id, string value, Action callback)

Description:

Adds a new TTS command to be played by the WearHF system.

Parameters:

ParameterDescription
id A unique ID to associate with the TTS command. This will be passed back with the callback to help identify the command.
valueThe text that the TTS engine will read out.
callbackThe callback function that will be called when the TTS command has finished playing to the user.

Public Properties

EnableGlobalCommands

TypeDescription
booleanSpecifies whether the speech recognizer should also listen for the global commands (‘show help, navigate back, navigate home’, etc…). The default value is ‘true’.

EnableActionButton

TypeDescription
booleanSpecifies whether the ACTION button should be used as a way to exit the application and go to home screen. The default value is ‘true’.